Very rough test of a very rough rig
Like 0 Dislike 0 Published on 26 Sep 2008
I regret the forearms. A lot. Never again will I neglect to add an IK control and correct rotation order. Oh, the pain. This is about 6 hours of learning how NOT to do things in the future. He (the spider) has no facial blendshapes or controls at all-- it's just me learning all the mistakes I built into this skeleton. The second half is a demonstration of why pole vectors aren't always a good idea.